bishy
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 155-175-42 | 47.31% | 823-890-176 | 48.23% |
Totals
| Logs | 372 |
| Wins-Losses-Ties | 155-175-42 |
| Winrate | 47.31% |
| Rounds Won-Lost-Tied | 823-890-176 |
| Round winrate | 48.23% |
| Kills | 5,696 |
| Deaths | 3,611 |
| Assists | 3,798 |
| Time played | 139:36:29 |
| Damage | 1,555,051 |
| Damage taken | 1,370,727 |
| Heals received | 1,775,091 |
| Airshots | 9 |
| Medkit score | 2,392 |
| Healing from medkits | 58,134 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 1 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 2,437 |
| Intelligences captured | 2 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 20.4 |
| Deaths per 30 minutes | 12.9 |
| Assists per 30 minutes | 13.6 |
| Damage per minute | 186 |
| Damage taken per minute | 164 |
| Heals received per minute | 212 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 8.6 |
| Healing from medkits per minute | 6.9 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 8.7 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 1,470 | 1,315 | 2,538 | 5.3 | 4.7 | 9.1 |
| Soldiers | 2,984 | 1,297 | 4,780 | 10.7 | 4.6 | 17.1 |
| Pyros | 99 | 143 | 122 | 0.4 | 0.5 | 0.4 |
| Demos | 677 | 676 | 1,257 | 2.4 | 2.4 | 4.5 |
| Heavies | 65 | 32 | 101 | 0.2 | 0.1 | 0.4 |
| Engineers | 17 | 19 | 28 | 0.1 | 0.1 | 0.1 |
| Medics | 315 | 46 | 551 | 1.1 | 0.2 | 2.0 |
| Snipers | 34 | 51 | 54 | 0.1 | 0.2 | 0.2 |
| Spies | 35 | 14 | 63 | 0.1 | 0.1 | 0.2 |