Rex
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 127-113-4 | 52.87% | 297-308-1 | 49.09% |
Totals
| Logs | 153 |
| Wins-Losses-Ties | 82-68-3 |
| Winrate | 54.58% |
| Rounds Won-Lost-Tied | 187-186-1 |
| Round winrate | 50.13% |
| Kills | 2,082 |
| Deaths | 2,764 |
| Assists | 394 |
| Time played | 48:49:58 |
| Damage | 848,563 |
| Damage taken | 656,395 |
| Heals received | 129,640 |
| Airshots | 22 |
| Medkit score | 2,347 |
| Healing from medkits | 49,317 |
| Backstabs | 1,000 |
| Headshots | 0 |
| Headshot kills | 143 |
| Sentry score | 0 |
| Healing | 0 |
| Capture points captured | 126 |
| Intelligences captured | 3 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 21.3 |
| Deaths per 30 minutes | 28.3 |
| Assists per 30 minutes | 4.0 |
| Damage per minute | 290 |
| Damage taken per minute | 224 |
| Heals received per minute | 44 |
| Airshots per 30 minutes | 0.2 |
| Medkit score per 30 minutes | 24.0 |
| Healing from medkits per minute | 16.8 |
| Backstabs per 30 minutes | 10.2 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 1.5 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 1.3 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 0 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 234 | 489 | 315 | 2.4 | 5.0 | 3.2 |
| Soldiers | 362 | 698 | 447 | 3.7 | 7.1 | 4.6 |
| Pyros | 300 | 671 | 392 | 3.1 | 6.9 | 4.0 |
| Demos | 360 | 573 | 432 | 3.7 | 5.9 | 4.4 |
| Heavies | 605 | 544 | 686 | 6.2 | 5.6 | 7.0 |
| Engineers | 263 | 453 | 308 | 2.7 | 4.6 | 3.2 |
| Medics | 394 | 78 | 456 | 4.0 | 0.8 | 4.7 |
| Snipers | 561 | 544 | 630 | 5.7 | 5.6 | 6.5 |
| Spies | 228 | 287 | 290 | 2.3 | 2.9 | 3.0 |