
eviekitten
W-L-T | Winrate | Round W-L-T | Round Winrate |
1804-2062-273 | 46.88% | 7891-8629-1023 | 47.90% |
Totals
Logs | 3272 |
Wins-Losses-Ties | 1422-1623-227 |
Winrate | 46.93% |
Rounds Won-Lost-Tied | 5844-6420-871 |
Round winrate | 47.81% |
Kills | 57,937 |
Deaths | 67,496 |
Assists | 23,275 |
Time played | 1263:25:23 |
Damage | 19,781,701 |
Damage taken | 19,536,348 |
Heals received | 9,246,577 |
Airshots | 4,895 |
Medkit score | 148,446 |
Healing from medkits | 5,400,884 |
Backstabs | 152 |
Headshots | 0 |
Headshot kills | 41 |
Sentry score | 0 |
Healing | 8,417,303 |
Capture points captured | 6,868 |
Intelligences captured | 1,720 |
Übers | 3,062 |
Drops | 257 |
Advantages lost | 305 |
Deaths after über | 664 |
Deaths before über | 82 |
Averages
Kills per 30 minutes | 22.9 |
Deaths per 30 minutes | 26.7 |
Assists per 30 minutes | 9.2 |
Damage per minute | 261 |
Damage taken per minute | 258 |
Heals received per minute | 122 |
Airshots per 30 minutes | 1.9 |
Medkit score per 30 minutes | 58.7 |
Healing from medkits per minute | 71.2 |
Backstabs per 30 minutes | 0.1 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 2.7 |
Intelligences captured per 30 minutes | 0.7 |
Healing per minute | 111 |
Übers per 30 minutes | 1.2 |
Drops per 30 minutes | 0.1 |
Advantages lost per 30 minutes | 0.1 |
Deaths after über per 30 minutes | 0.3 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 15,735 | 22,709 | 22,161 | 6.2 | 9.0 | 8.8 |
Soldiers | 29,204 | 32,745 | 40,552 | 11.6 | 13.0 | 16.0 |
Pyros | 2,225 | 3,711 | 3,533 | 0.9 | 1.5 | 1.4 |
Demos | 8,429 | 9,131 | 12,216 | 3.3 | 3.6 | 4.8 |
Heavies | 2,235 | 5,731 | 4,099 | 0.9 | 2.3 | 1.6 |
Engineers | 3,274 | 3,943 | 4,338 | 1.3 | 1.6 | 1.7 |
Medics | 6,743 | 854 | 8,952 | 2.7 | 0.3 | 3.5 |
Snipers | 4,101 | 4,566 | 5,157 | 1.6 | 1.8 | 2.0 |
Spies | 4,084 | 2,794 | 5,362 | 1.6 | 1.1 | 2.1 |