
Daniel Chong
W-L-T | Winrate | Round W-L-T | Round Winrate |
0-3-0 | 0.00% | 0-16-2 | 5.56% |
Totals
Logs | 3 |
Wins-Losses-Ties | 0-3-0 |
Winrate | 0.00% |
Rounds Won-Lost-Tied | 0-16-2 |
Round winrate | 5.56% |
Kills | 32 |
Deaths | 106 |
Assists | 15 |
Time played | 1:25:34 |
Damage | 10,845 |
Damage taken | 21,179 |
Heals received | 4,671 |
Airshots | 0 |
Medkit score | 52 |
Healing from medkits | 1,103 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 2 |
Sentry score | 0 |
Healing | 0 |
Capture points captured | 17 |
Intelligences captured | 0 |
Übers | 0 |
Drops | 0 |
Advantages lost | 0 |
Deaths after über | 0 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 11.2 |
Deaths per 30 minutes | 37.2 |
Assists per 30 minutes | 5.3 |
Damage per minute | 127 |
Damage taken per minute | 248 |
Heals received per minute | 55 |
Airshots per 30 minutes | 0.0 |
Medkit score per 30 minutes | 18.2 |
Healing from medkits per minute | 12.9 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.7 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 6.0 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 0 |
Übers per 30 minutes | 0.0 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.0 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 9 | 43 | 14 | 3.2 | 15.1 | 4.9 |
Soldiers | 10 | 35 | 17 | 3.5 | 12.3 | 6.0 |
Pyros | 1 | 1 | 1 | 0.4 | 0.4 | 0.4 |
Demos | 3 | 16 | 4 | 1.1 | 5.6 | 1.4 |
Heavies | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 |
Engineers | 0 | 0 | 0 | 0.0 | 0.0 | 0.0 |
Medics | 6 | 2 | 6 | 2.1 | 0.7 | 2.1 |
Snipers | 2 | 8 | 3 | 0.7 | 2.8 | 1.1 |
Spies | 1 | 0 | 2 | 0.4 | 0.0 | 0.7 |