Rex
W-L-T | Winrate | Round W-L-T | Round Winrate |
17-20-0 | 45.95% | 51-79-1 | 39.31% |
Totals
Logs | 19 |
Wins-Losses-Ties | 9-10-0 |
Winrate | 47.37% |
Rounds Won-Lost-Tied | 27-39-1 |
Round winrate | 41.04% |
Kills | 127 |
Deaths | 338 |
Assists | 156 |
Time played | 5:41:30 |
Damage | 43,415 |
Damage taken | 99,519 |
Heals received | 25,286 |
Airshots | 0 |
Medkit score | 164 |
Healing from medkits | 5,472 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 0 |
Sentry score | 0 |
Healing | 87,753 |
Capture points captured | 48 |
Intelligences captured | 0 |
Übers | 25 |
Drops | 9 |
Advantages lost | 5 |
Deaths after über | 11 |
Deaths before über | 3 |
Averages
Kills per 30 minutes | 11.2 |
Deaths per 30 minutes | 29.7 |
Assists per 30 minutes | 13.7 |
Damage per minute | 127 |
Damage taken per minute | 291 |
Heals received per minute | 74 |
Airshots per 30 minutes | 0.0 |
Medkit score per 30 minutes | 14.4 |
Healing from medkits per minute | 16.0 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.0 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 4.2 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 257 |
Übers per 30 minutes | 2.2 |
Drops per 30 minutes | 0.8 |
Advantages lost per 30 minutes | 0.4 |
Deaths after über per 30 minutes | 1.0 |
Deaths before über per 30 minutes | 0.3 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 47 | 147 | 100 | 4.1 | 12.9 | 8.8 |
Soldiers | 44 | 156 | 111 | 3.9 | 13.7 | 9.8 |
Pyros | 29 | 21 | 46 | 2.5 | 1.8 | 4.0 |
Demos | 36 | 115 | 81 | 3.2 | 10.1 | 7.1 |
Heavies | 12 | 37 | 51 | 1.1 | 3.3 | 4.5 |
Engineers | 13 | 41 | 37 | 1.1 | 3.6 | 3.3 |
Medics | 20 | 6 | 36 | 1.8 | 0.5 | 3.2 |
Snipers | 20 | 62 | 38 | 1.8 | 5.4 | 3.3 |
Spies | 15 | 65 | 34 | 1.3 | 5.7 | 3.0 |