RT! (they/TA)
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 71-146-15 | 33.84% | 275-499-6 | 35.64% |
Totals
| Logs | 201 |
| Wins-Losses-Ties | 58-131-12 |
| Winrate | 31.84% |
| Rounds Won-Lost-Tied | 215-417-6 |
| Round winrate | 34.17% |
| Kills | 1,781 |
| Deaths | 2,112 |
| Assists | 1,533 |
| Time played | 62:53:05 |
| Damage | 492,869 |
| Damage taken | 637,018 |
| Heals received | 322,968 |
| Airshots | 3 |
| Medkit score | 2,032 |
| Healing from medkits | 53,970 |
| Backstabs | 2 |
| Headshots | 0 |
| Headshot kills | 3 |
| Sentry score | 0 |
| Healing | 1,025,799 |
| Capture points captured | 437 |
| Intelligences captured | 0 |
| Übers | 416 |
| Drops | 107 |
| Advantages lost | 92 |
| Deaths after über | 98 |
| Deaths before über | 10 |
Averages
| Kills per 30 minutes | 14.2 |
| Deaths per 30 minutes | 16.8 |
| Assists per 30 minutes | 12.2 |
| Damage per minute | 131 |
| Damage taken per minute | 169 |
| Heals received per minute | 86 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 16.2 |
| Healing from medkits per minute | 14.3 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 3.5 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 272 |
| Übers per 30 minutes | 3.3 |
| Drops per 30 minutes | 0.9 |
| Advantages lost per 30 minutes | 0.7 |
| Deaths after über per 30 minutes | 0.8 |
| Deaths before über per 30 minutes | 0.1 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 582 | 702 | 982 | 4.6 | 5.6 | 7.8 |
| Soldiers | 788 | 797 | 1,302 | 6.3 | 6.3 | 10.4 |
| Pyros | 69 | 99 | 233 | 0.5 | 0.8 | 1.9 |
| Demos | 283 | 447 | 523 | 2.3 | 3.6 | 4.2 |
| Heavies | 35 | 60 | 156 | 0.3 | 0.5 | 1.2 |
| Engineers | 46 | 60 | 109 | 0.4 | 0.5 | 0.9 |
| Medics | 125 | 16 | 251 | 1.0 | 0.1 | 2.0 |
| Snipers | 44 | 149 | 95 | 0.3 | 1.2 | 0.8 |
| Spies | 76 | 199 | 275 | 0.6 | 1.6 | 2.2 |