Pump
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 226-195-27 | 53.46% | 592-539-5 | 52.33% |
Totals
| Logs | 371 |
| Wins-Losses-Ties | 190-163-18 |
| Winrate | 53.64% |
| Rounds Won-Lost-Tied | 417-371-3 |
| Round winrate | 52.91% |
| Kills | 3,257 |
| Deaths | 3,197 |
| Assists | 2,815 |
| Time played | 104:10:00 |
| Damage | 1,256,981 |
| Damage taken | 1,044,788 |
| Heals received | 575,126 |
| Airshots | 0 |
| Medkit score | 2,363 |
| Healing from medkits | 60,008 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 16 |
| Sentry score | 0 |
| Healing | 17,935 |
| Capture points captured | 1,063 |
| Intelligences captured | 0 |
| Übers | 0 |
| Drops | 0 |
| Advantages lost | 0 |
| Deaths after über | 0 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 15.6 |
| Deaths per 30 minutes | 15.3 |
| Assists per 30 minutes | 13.5 |
| Damage per minute | 201 |
| Damage taken per minute | 167 |
| Heals received per minute | 92 |
| Airshots per 30 minutes | 0.0 |
| Medkit score per 30 minutes | 11.3 |
| Healing from medkits per minute | 9.6 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.1 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 5.1 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 3 |
| Übers per 30 minutes | 0.0 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.0 |
| Deaths after über per 30 minutes | 0.0 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 671 | 585 | 1,274 | 3.2 | 2.8 | 6.1 |
| Soldiers | 841 | 729 | 1,542 | 4.0 | 3.5 | 7.4 |
| Pyros | 404 | 345 | 787 | 1.9 | 1.7 | 3.8 |
| Demos | 454 | 884 | 933 | 2.2 | 4.2 | 4.5 |
| Heavies | 213 | 480 | 602 | 1.0 | 2.3 | 2.9 |
| Engineers | 339 | 289 | 620 | 1.6 | 1.4 | 3.0 |
| Medics | 71 | 8 | 156 | 0.3 | 0.0 | 0.7 |
| Snipers | 97 | 717 | 254 | 0.5 | 3.4 | 1.2 |
| Spies | 1,308 | 400 | 2,104 | 6.3 | 1.9 | 10.1 |