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| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 130-206-36 | 39.78% | 684-892-133 | 43.91% |
Totals
| Logs | 372 |
| Wins-Losses-Ties | 130-206-36 |
| Winrate | 39.78% |
| Rounds Won-Lost-Tied | 684-892-133 |
| Round winrate | 43.91% |
| Kills | 2,843 |
| Deaths | 5,807 |
| Assists | 2,695 |
| Time played | 140:11:35 |
| Damage | 1,105,814 |
| Damage taken | 1,580,094 |
| Heals received | 887,385 |
| Airshots | 38 |
| Medkit score | 4,750 |
| Healing from medkits | 119,644 |
| Backstabs | 2 |
| Headshots | 0 |
| Headshot kills | 6 |
| Sentry score | 0 |
| Healing | 526,522 |
| Capture points captured | 2,702 |
| Intelligences captured | 0 |
| Übers | 168 |
| Drops | 30 |
| Advantages lost | 17 |
| Deaths after über | 51 |
| Deaths before über | 12 |
Averages
| Kills per 30 minutes | 10.1 |
| Deaths per 30 minutes | 20.7 |
| Assists per 30 minutes | 9.6 |
| Damage per minute | 131 |
| Damage taken per minute | 188 |
| Heals received per minute | 105 |
| Airshots per 30 minutes | 0.1 |
| Medkit score per 30 minutes | 16.9 |
| Healing from medkits per minute | 14.2 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 0.0 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 9.6 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 63 |
| Übers per 30 minutes | 0.6 |
| Drops per 30 minutes | 0.1 |
| Advantages lost per 30 minutes | 0.1 |
| Deaths after über per 30 minutes | 0.2 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 880 | 2,320 | 1,636 | 3.1 | 8.3 | 5.8 |
| Soldiers | 1,268 | 2,226 | 2,499 | 4.5 | 7.9 | 8.9 |
| Pyros | 13 | 18 | 22 | 0.0 | 0.1 | 0.1 |
| Demos | 322 | 953 | 643 | 1.1 | 3.4 | 2.3 |
| Heavies | 19 | 48 | 41 | 0.1 | 0.2 | 0.1 |
| Engineers | 11 | 33 | 17 | 0.0 | 0.1 | 0.1 |
| Medics | 285 | 95 | 615 | 1.0 | 0.3 | 2.2 |
| Snipers | 21 | 59 | 33 | 0.1 | 0.2 | 0.1 |
| Spies | 24 | 22 | 32 | 0.1 | 0.1 | 0.1 |