baby we bool
| W-L-T | Winrate | Round W-L-T | Round Winrate |
| 10-9-2 | 52.38% | 46-45-7 | 50.51% |
Totals
| Logs | 19 |
| Wins-Losses-Ties | 9-8-2 |
| Winrate | 52.63% |
| Rounds Won-Lost-Tied | 42-38-5 |
| Round winrate | 52.35% |
| Kills | 375 |
| Deaths | 244 |
| Assists | 130 |
| Time played | 6:21:36 |
| Damage | 125,928 |
| Damage taken | 84,565 |
| Heals received | 62,157 |
| Airshots | 8 |
| Medkit score | 668 |
| Healing from medkits | 23,389 |
| Backstabs | 0 |
| Headshots | 0 |
| Headshot kills | 14 |
| Sentry score | 0 |
| Healing | 23,082 |
| Capture points captured | 71 |
| Intelligences captured | 0 |
| Übers | 12 |
| Drops | 0 |
| Advantages lost | 2 |
| Deaths after über | 3 |
| Deaths before über | 0 |
Averages
| Kills per 30 minutes | 29.5 |
| Deaths per 30 minutes | 19.2 |
| Assists per 30 minutes | 10.2 |
| Damage per minute | 330 |
| Damage taken per minute | 222 |
| Heals received per minute | 163 |
| Airshots per 30 minutes | 0.6 |
| Medkit score per 30 minutes | 52.5 |
| Healing from medkits per minute | 61.3 |
| Backstabs per 30 minutes | 0.0 |
| Headshots per 30 minutes | 0.0 |
| Headshot kills per 30 minutes | 1.1 |
| Sentry score per 30 minutes | 0.0 |
| Capture points captured per 30 minutes | 5.6 |
| Intelligences captured per 30 minutes | 0.0 |
| Healing per minute | 60 |
| Übers per 30 minutes | 0.9 |
| Drops per 30 minutes | 0.0 |
| Advantages lost per 30 minutes | 0.2 |
| Deaths after über per 30 minutes | 0.2 |
| Deaths before über per 30 minutes | 0.0 |
Per Class
| Classes | K | D | A | K/30 | D/30 | A/30 |
|---|---|---|---|---|---|---|
| Scouts | 91 | 88 | 123 | 7.2 | 6.9 | 9.7 |
| Soldiers | 133 | 84 | 190 | 10.5 | 6.6 | 14.9 |
| Pyros | 10 | 21 | 10 | 0.8 | 1.7 | 0.8 |
| Demos | 75 | 40 | 102 | 5.9 | 3.1 | 8.0 |
| Heavies | 19 | 31 | 26 | 1.5 | 2.4 | 2.0 |
| Engineers | 28 | 9 | 32 | 2.2 | 0.7 | 2.5 |
| Medics | 57 | 3 | 74 | 4.5 | 0.2 | 5.8 |
| Snipers | 35 | 27 | 37 | 2.8 | 2.1 | 2.9 |
| Spies | 28 | 5 | 34 | 2.2 | 0.4 | 2.7 |