ювелир
W-L-T | Winrate | Round W-L-T | Round Winrate |
2-2-0 | 50.00% | 6-6-0 | 50.00% |
Totals
Logs | 2 |
Wins-Losses-Ties | 1-1-0 |
Winrate | 50.00% |
Rounds Won-Lost-Tied | 3-3-0 |
Round winrate | 50.00% |
Kills | 35 |
Deaths | 24 |
Assists | 14 |
Time played | 40:37 |
Damage | 11,252 |
Damage taken | 7,710 |
Heals received | 2,049 |
Airshots | 0 |
Medkit score | 77 |
Healing from medkits | 1,641 |
Backstabs | 0 |
Headshots | 0 |
Headshot kills | 15 |
Sentry score | 0 |
Healing | 0 |
Capture points captured | 3 |
Intelligences captured | 0 |
Übers | 0 |
Drops | 0 |
Advantages lost | 0 |
Deaths after über | 0 |
Deaths before über | 0 |
Averages
Kills per 30 minutes | 25.9 |
Deaths per 30 minutes | 17.7 |
Assists per 30 minutes | 10.3 |
Damage per minute | 277 |
Damage taken per minute | 190 |
Heals received per minute | 50 |
Airshots per 30 minutes | 0.0 |
Medkit score per 30 minutes | 56.9 |
Healing from medkits per minute | 40.4 |
Backstabs per 30 minutes | 0.0 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 11.1 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 2.2 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 0 |
Übers per 30 minutes | 0.0 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.0 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 14 | 14 | 22 | 10.3 | 10.3 | 16.2 |
Soldiers | 6 | 2 | 12 | 4.4 | 1.5 | 8.9 |
Pyros | 6 | 0 | 8 | 4.4 | 0.0 | 5.9 |
Demos | 2 | 2 | 4 | 1.5 | 1.5 | 3.0 |
Heavies | 12 | 8 | 14 | 8.9 | 5.9 | 10.3 |
Engineers | 4 | 4 | 4 | 3.0 | 3.0 | 3.0 |
Medics | 6 | 0 | 8 | 4.4 | 0.0 | 5.9 |
Snipers | 8 | 8 | 8 | 5.9 | 5.9 | 5.9 |
Spies | 12 | 10 | 18 | 8.9 | 7.4 | 13.3 |