Se7en.Hot-Dog
W-L-T | Winrate | Round W-L-T | Round Winrate |
2877-2199-281 | 56.33% | 11540-9844-564 | 53.86% |
Totals
Logs | 4376 |
Wins-Losses-Ties | 2393-1764-219 |
Winrate | 57.19% |
Rounds Won-Lost-Tied | 8863-7335-496 |
Round winrate | 54.58% |
Kills | 78,654 |
Deaths | 59,334 |
Assists | 38,375 |
Time played | 1528:16:27 |
Damage | 25,673,429 |
Damage taken | 26,199,324 |
Heals received | 14,663,470 |
Airshots | 36 |
Medkit score | 86,666 |
Healing from medkits | 2,380,013 |
Backstabs | 528 |
Headshots | 0 |
Headshot kills | 1,808 |
Sentry score | 0 |
Healing | 1,169,175 |
Capture points captured | 19,136 |
Intelligences captured | 3 |
Übers | 593 |
Drops | 59 |
Advantages lost | 58 |
Deaths after über | 160 |
Deaths before über | 20 |
Averages
Kills per 30 minutes | 25.7 |
Deaths per 30 minutes | 19.4 |
Assists per 30 minutes | 12.6 |
Damage per minute | 280 |
Damage taken per minute | 286 |
Heals received per minute | 160 |
Airshots per 30 minutes | 0.0 |
Medkit score per 30 minutes | 28.4 |
Healing from medkits per minute | 26.0 |
Backstabs per 30 minutes | 0.2 |
Headshots per 30 minutes | 0.0 |
Headshot kills per 30 minutes | 0.6 |
Sentry score per 30 minutes | 0.0 |
Capture points captured per 30 minutes | 6.3 |
Intelligences captured per 30 minutes | 0.0 |
Healing per minute | 13 |
Übers per 30 minutes | 0.2 |
Drops per 30 minutes | 0.0 |
Advantages lost per 30 minutes | 0.0 |
Deaths after über per 30 minutes | 0.1 |
Deaths before über per 30 minutes | 0.0 |
Per Class
Classes | K | D | A | K/30 | D/30 | A/30 |
---|---|---|---|---|---|---|
Scouts | 23,149 | 20,592 | 34,261 | 7.6 | 6.7 | 11.2 |
Soldiers | 28,246 | 18,638 | 42,187 | 9.2 | 6.1 | 13.8 |
Pyros | 7,412 | 3,407 | 11,055 | 2.4 | 1.1 | 3.6 |
Demos | 14,675 | 13,465 | 22,574 | 4.8 | 4.4 | 7.4 |
Heavies | 7,271 | 6,410 | 11,172 | 2.4 | 2.1 | 3.7 |
Engineers | 3,998 | 2,272 | 6,142 | 1.3 | 0.7 | 2.0 |
Medics | 8,069 | 809 | 11,763 | 2.6 | 0.3 | 3.8 |
Snipers | 4,604 | 7,317 | 6,557 | 1.5 | 2.4 | 2.1 |
Spies | 6,596 | 5,975 | 9,519 | 2.2 | 2.0 | 3.1 |